The game industry has grown to the point where niche markets can be affordably catered to. That said, I think there is significant potential in the concept, and it wouldn't surprise me to see it pursued more regularly in the future. Basing a game's design around such a concept is going to naturally limit the audience. It requires additional setup and equipment, that the average player isn't going to bother with. You will have to come up with a custom solution using a single audio listener.Īs many have already stated, it is a considerably more niche use-case. Unfortunately, you cannot just add an Audio Listener for each player and then direct each audio to separate speakers or headphones. Anyway, I would suggest building a few prototypes of your local multiplayer game idea. If I had done multiple separate monitors instead of spit screen, I would have need a different solution for the audio. ![]() I did it that way to preserve performance, and because there was so much blasting going on that having potentially four copies of that blasting would likely overwhelm most people. For example, in Disputed Space, all local players can hear their own weapons fire, but only the primary player can hear nearby noises like other ships firing. In a split screen local multiplayer game, there are some tricks you can do with sound. You would need to include a setup tool to let gamers tell the game how the additional monitors where oriented in the room. However, with two separate monitors, the monitors could be turned at different angles (including back to back on a table), and that would make it very challenging to build a solution to properly fake multiple sound listeners. With split screen multiplayer, you can build your own solution to fake the sounds since all 2-4 players share the same screen. For example, if you have multiple monitors with one player per monitor, you still only get one sound listener. On top of that, there are some tech issues with how the engine manages sound. Some Steam gamers will even complain when developers take the time to add a local multiplayer option in games, because they often feel the developer "wasted" time on a local multiplayer feature. Most PC players want a single player game or a multiplayer game with one person per PC. Press End to stop.įor reference, here are the default options.I personally like local multiplayer gaming experiences, but most Steam gamers do not. Set the mouse and keyboard or controller.
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