Other CAD platforms include:įusion360 – great for designing and creating efficient mechanical partsģds Max – used in all types of 3D model creation, including video game design, architecture, and 3D printing AutoCAD, created by Autodesk, is perhaps the best-known among them since it was one of the first CAD software programs available for personal computers when released in 1982. There are many types of CAD software, each with its own benefits. Preparing a 3D print using Ultimaker Cura software What is the best CAD software to design 3D prints?ĬAD, or computer-aided design, software enables you to design a 3D model from the ground, up. With the Ultimaker platform, however, slicing software is not always needed, thanks to integrations that allow you to print directly from CAD or the Ultimaker Digital Library. Slicing software, such as Ultimaker Cura, digitally cuts a model into flat layers, which your printer can then print one by one. What is a “slicer”?Ī 3D printing slicer – also known as slicing or print preparation software – is a program that converts a 3D model into a language your 3D printer understands. This article will go through each of these ingredients, and will also touch on how the Ultimaker platform creates a seamless end-to-end flow between hardware, software, and materials, empowering you to unlock the magic of 3D printing and make innovation happen. Software to operate your printer remotely (this is optional, but can be convenient) For example, I went ahead and rotated my bottom row of flowers to better achieve the look I was going for.Before starting to 3D print, you will need to make sure you have gathered all the necessary software “ingredients” that will guide you through the printing process, from preparing your 3D model to managing printers themselves.ĬAD software to create a 3D model (you can also use an existing 3D model, if you do not wish or need to design one) I was able to click on each one and manipulate it like any other Blender object. All of my “hairs” (aka flowers) became official objects in Blender.Once I was satisfied with all my settings, I clicked on the Modifiers icon and clicked on Convert.By adjusting this setting, I was able to get my flowers to a size that provided some good coverage over the Ico Sphere. The one thing I did play with was the Size. Since this is a feature geared towards animation, there is a large Physics section that really does not apply to my purposes.Under the Render section, I checked Rotate and my flowers oriented themselves accordingly.And then my flowers appeared on my sphere. Under the Render section, I picked Object and for Dupli Object, I selected the single Flower model I made.The system is going to rely on my Face normals (the direction my faces are) to determine which way to rotate my “hairs”. Under the Rotation section, I first checked Rotation and then for Initial Orientation, I picked Normal.This just happens to be the number of vertices in my modified Ico Sphere. This is telling Blender that each “hair” (aka flower) is going to be associated with a vertex in my model. Under the Emissions section, I clicked Verts.I checked the Advanced box which would allow me to change some rotation settings later.I clicked on New to create a new Particle System.Once I was satisfied with my Ico Sphere, I clicked on the Particle Systems icon.I went ahead and removed the bottom half of my Ico Sphere and gave it a flat bottom.To convert my single flower into a ball of flowers, the first thing I did was add an Ico Sphere with 2 subdivisions to my Blender project. Thinking about how I wanted this to be sturdy for people to grab, I kept the petals thick and shallow.
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